| 烨 的个人资料I am just myself照片日志列表 | 帮助 |
|
5月31日 勤奋的印度人 晚上九点, 手机嗡嗡作响。。。 一瞅, 明显是个国外的号码,八成是公事。。。
"Hello, may I speak to A... Ye ..... Shen........."(明显读不来中国人的名字)
"Yes. this is Shen, Ye"(强调一下自己的名字怎么念)
"Hello, This is *()@&*$_@ from India. I saw your e-mail about deployment &!*(@()_%... I've some question about it.......“(又是一阵听不懂)"
"Parden"
"You did the deployment,right? And in your e-mail you mentioned some problem about schema.
When.............. What.......... How........... "(接连三个问题。。。)
"Parden?"
(又是一阵重复,终于听懂)
"Yes? I'm not at the office now. I've dropped you an e-mail. "
"Yes. I saw it. But I still have some questions. What system you did the deployment and your AW id is? "
"I did the deployment from A3Y client110 to A3Y client 199 The aw id is FULL_DEPLOYMENT_MASTER"
"O.K..... You did the deployment on A3Y rignt? Client what??" (这下轮到他听不懂了)
"client ONE HUNDREND AND TEN, O.K.? client ONE ONE ZERO"(生怕他听不懂,重复两遍)
"O.K. Thank you for your information"
"You're welcom. If you've further questions just give me the mail"
"O.K. bye"
忍受了一段印度英语,原来是非常简单的两个问题(可怜了我的手机费)。。。 但是一看九点了, 班加罗尔也差不多是这个时间了吧。难道印度阿三还在上班?? 感叹印度人的勤奋,只要遇到问题,会马上给你电话或者Netmeeting搞清除,并且态度非常认真。
一直自认为中国的员工是最敬业的,可印度人更。。。 最懒的看来是德国人了, 假期很多不说,e-mail回复的很慢也不说,有些问题自上而下地去问更本不理你,一定要自上而下的去push,他才会态度非常好。。。
印度人的勤奋,加上其语言优势(虽然搞不懂老美和欧洲人怎么就听得懂印度人英语而听不懂中国人的英语了),果然中国和它还是有差距的。。。 5月20日 !!!!StarCraft II!!!! 原本在mininova上看看有什么电影的,结果赫然发现有Starcraft II Trailer的种子。立马down下来看:Blizzard Entertainment Presents 历历在目,看来真的....
上了下 www.starcraft2.com 终于确认是真的。。。。 暴雪在19号的时候在韩国release的消息。
em.... Tarzan很讨厌在space上面zz文章,这次就破一次例吧
US, May 19, 2007 - A panel discussion held at Blizzard's Worldwide Invitational event in Seoul, South Korea directly followed their announcement of StarCraft 2 for PC and Mac. Featured speakers were Blizzard's Rob Pardo, Chris Sigaty, Dustin Browder, Mike Morhaime, Paul Sams, Chris Metzen, and Jungwon Hahn. Development on StarCraft 2 began shortly after WarCraft 3: The Frozen Throne finished production. For those who don't know, that means SC2 has been a work-in-progress since 2003. Blizzard stated repeatedly they were aware of the design challenges facing them with StarCraft 2 considering the dedication of the fan base.
Blizzard was silent on whether using Battle.net for StarCraft 2 would require a charge or subscription fee. The service will certainly have new features, Blizzard assured the press in the audience, but they weren't willing to get into pricing specifics. The company went on to say multiplayer was the main focus here, in fact it consumed a large part of the game's early development. They have professional gamers working on balancing right now, and will bring in even more once the game hits beta. Fans of the single-player storyline will have to wait for details, since the single-player's development is being held until the latter part of the overall cycle. Blizzard wasn't willing to divulge any narrative details, aside from the fact that Kerrigan, Jim Raynor, and Zeratul would likely be involved.When asked if they were adjusting race imbalances present in the first game, Blizzard stated they weren't yet willing to reveal as many new Zerg and Terran units; the focus of the announcement and brief gameplay demonstration was the Protoss. It certainly seems, especially considering the Protoss mothership's abilities, that the Zerg and Terrans will need some serious firepower to keep things even. Rob Pardo said in a smaller press briefing Zerg and Terran factions would not have a unit mechanic like the mothership, of which only one can be present on the battlefield at any time. This would seem to even further exacerbate the asymmetry between factions, meaning Blizzard certainly has a difficult job in front of them Resource collection will remain largely the same, though Blizzard mentioned there may be a few tweaks. Still, properly managing resources will remain critical to a players' success. Many of the questions tossed at the panel revolved around further popularizing StarCraft's appeal to professional gamers, and popularizing the "sport" in parts of the world other than Korea. Blizzard had mentioned there may be a deal forthcoming regarding broadcasting their games on television in North America. Questions were put out asking why StarCraft 2 seemed to play so similarly to the original. Blizzard responded by saying they understood there were some similarities, and that's because they wanted to keep its base gameplay mainly the same, as they're trying to meet the expectations of both professional gamers and casual alike. They feel they don't need to have a fancy feature or ability, such as Supreme Commander's zoom, to be good. To further appeal to the community, Blizzard will release a map editor with the game which will somehow tie in to some of Battle.net's unannounced enhanced functionality. StarCraft 2 will have no unit selection limit, which should please or enrage StarCraft purists. The game has been in development since 2003, and may have been further along had World of Warcraft not impacted the development process to a degree. Today, StarCraft 2's development team is around 40 members strong, with several other teams around Blizzard helping out here and there. As of right now, Blizzard has no plans to bring StarCraft 2 to consoles. They feel the fees console manufacturers' charges are still too high, and think their games are more suited for the PC platform anyway. Though the game, currently pre-alpha, does not support DX10 right now, it hopefully will in the future. The game will be playable on both Windows XP and Vista operating systems. StarCraft 2 will release when it's ready, says Blizzard. 5月7日 Let's facing the last summer 十天的长假就要过去了,明天又要上班去了... 休息得还算不错吧。
论文凑了15K,还有15K没着落 SAP Netweaver for DUMMIES看了一半,书非借不能读也,争取下个星期看完。。。
最近很fan Shark 一部法律题材的片子,没有法律剧那种闷的感觉,令人耳目一心, 甚至对美国的法律体系产生了兴趣,检察官怎么就能在开庭审理之前和犯罪嫌疑人进行交易呢?太神奇了 当初怎么就没想过作律师呢? 在美国作律师真的很风光,特别是辨方律师,特别是处理刑事案件的。Justice is relative.
最重要的是,五一之前跌倒谷底的心情,终于恢复了,这才是长假最主要的收获吧。不开心的时候就应该休假调整心情啊~~~~ ^_^
上海的天气已经开始热了,果然天气预报说这会是历史上最热的夏天。这也是大学生涯最后的夏天了。。。 Let's move on!!!!! |
|
|